ABOUT
I’m a motion designer with over 20 years of experience creating screen graphics, visual effects, and cinematic UI for film and television. My work lives at the intersection of storytelling and clarity—designing visuals that don’t just look good, but communicate something instantly. I’ve spent much of my career building on-screen graphics for narrative productions, where timing is tight, information needs to read in seconds, and everything has to feel grounded in reality. Whether it’s a map, an interface, or a piece of motion design embedded in a scene, the goal is always the same: make it believable, make it clear, and make it work. In recent years, I’ve expanded into AI-driven workflows and advanced visualization, using tools like MidJourney, Runway, and Kling to rapidly prototype ideas and bring concepts to life. This has opened up new ways to explore design, iterate quickly, and push visual storytelling further. I’m particularly interested in projects that sit between design and systems—where motion graphics help translate complex ideas into something intuitive and human-readable.